410.656.01 Entertainment Education for Behavior Change and Development
- Health Behavior and Society
- 1st term
- 4 credits
- Academic Year:
- 2019 - 2020
- East Baltimore
- Class Times:
- M W, 1:30 - 3:20pm
Examines and teaches ways in which education can be subtly but effectively worked into both new and time-honored genres of entertainment in order to foster positive behavior change and life improvement in both developing countries and local environments. Develops students’ ability to understand the ingredients of successful entertainment: emotions, empathy, efficacy and empowerment, and how these can be employed to enhance social and personal health and life skills. Examines methodology and develops skills needed to create a successful Entertainment-Education (E-E) project in entertainment (story, drama, etc.) formats with effective behavior change messages.
- Learning Objectives:
- Analyze a societal or individual behavior problem that is to be improved through Entertainment-Education (E-E)
- Define the differences in E-E program types for different audiences, such as children, adolescents, adults
- Develop a detailed Design Document (guide for program writers and evaluators) showing the precise discuss that will be taught in the E-E project
- Construct the synopsis and character sketches for a TV or radio serial drama designed to encourage behavior or social change and create complete episodes of the drama for the intended audience
- Design and construct support materials, including Distance Education (Edu-tainment) materials for “on-the-ground” supporters of the intended audience of the E-E project
- Methods of Assessment:
Class participation and project.
- Enrollment Restriction:
Graduate students. Instructor consent required for undergraduate students.
- Instructor Consent:
Consent required for some students
- Consent Note:
Consent required for undergraduate students.
- For consent, contact: